But for me, having everything opened, and being able to travel anywhere, at anytime, totally made it worthwhile. There is no credible source saying otherwise. As I was levelling I would always 100% the zone I was in, that was until I got to around 50 at which then I joined a WvWvW train to get up to 80. I have some alts without full map completion and I find it to be irritating that I still have to run to certain areas from time to time. The personal story is the unique campaign of each character which, along with dynamic events and map completion, makes up much of PvE gameplay. No items, no money, no title, nothing. Anet do you seriously think I will create 16 Legendary? This is for plodding around a finite space, mind you. Which is a … at least a little bit more than 1s per event / heart .. and maybe 50s for an hour of It revolves around what’s good for the game as a whole. Press question mark to learn the rest of the keyboard shortcuts, https://wiki.guildwars2.com/wiki/Gift_of_Exploration. Completely exploring the world map carries its own reward. A title (also invisible to you). It just doesn’t fit my playstyle. Let’s not forget it’s just a bonus for actually playing the game. Those small rewards just don’t quite do this for me. The personal story is independent from random world events and is always available to follow through the game world and the events which occur there. Not too shabby. I think that you don’t understand the issue. it's just nice to have full world comp on at least one character. Also, the sad reality is, unless I have like 20 pages of people being like “GIMMEH”, it won’t make it into the game anyway. TA aetherpath exclusive skins that drop more often? I think you can set it to just point you to events in settings. The newer games often allow the players to reach the level cap much easier and faster. Not affiliated with ArenaNet or NCSOFT. There tend to be an assortment of hidden chests. You, on the other hand, sound like you really enjoy telling people that this game is perfect? The main feature is a highly detailed interactive world map that contains every vista, POI, heart, and hero point. In the times of megaserver zergfarms filling up the most interesting events, map completion remains the sole fun activity of the GW2 open world. - Experience (10% of level at the time map was completed), I agree with the OP – there’s no real incentive to do it unless you’re going for the legendary and need the gifts. Here are some things to do before Lion’s Arch turns into Lion’s Den. Welcome to /r/GuildWars2 where we strive to be a place where you can share your Guild Wars 2 experiences and partake in discussions with players from around the world. ... Map completion is the act of visiting all points of interest, vistas, waypoints and completing all renown hearts and hero challenges within a given zone. I think that’s fair. It takes skill to find the weak ones while avoiding the skilled players! I don’t think higher or more rewards should be given, just because a certain task may be boring or not challenging for some people. Even if they do manage to get it, and they hope to change skins for their entire armour set, they feel like “Great…now I have to complete 5 more maps…”. In higher level maps that can be 40 Hardened Leather Squares. 100% map completion has a 66-75% chance of transmog charges and a 25-33% chance of Black lion keys, 100% every map will give you a material you need for crafting legendary weapons 16 level 2 Arenanet is also NOT a greedy company so no p2win here. Having 100% map completion actually makes the achievement easier to do. I think this would be more than fair for both kinds of players those who do or don’t have time to craft. You can get up on the island and start climbing the scaffolding around here. There isn’t a high enough reward that would stop people from asking for more rewards. In terms of practical usage, it may be good to unlock all Waypoints for convenient travel, but this isn't so much world completion as "waypoint completion", You probably should go back to it eventually, especially if this is your only toon. It’s pretty much a non-reward when you’re not interested in legendaries. The beautiful thing about map completion is, you can choose to do it or not. It will trigger a popup that displ… I prefer the jumping puzzles, actually. I love Map completion how it is. I wasn’t expecting 500g, but I was expecting some, like maybe 20 at least, and maybe some neat items. So that leaves vendors and map completion. In GW2 Map completion can either provide a Transmutation Charge (Something you use to change armour styles) or a Black Lion Chest Key (Basically crown crates, but VERY easy to get in game compared to crown crates), A butt-ton of EXP and Coins, as well as some gear levelled for that area. /flex. I’m stating my own opinion, which I feel I have a right to do. 1. Note there is a basic chest (#6) and diving goggles (#5) on the way up to the top, before the jump across the water. You get loot from killing. And yes, I know you can buy charges for gold, but that’s even more of a reason to increase the reward for map completion – it’s not worth doing at all at the moment. You’ve been doing the quest for map completion all along. If there's anything that's been consistent since release, it's the quality of map design. - 40 random crafting materials or 20 random ingredients available in the zone. It'd be like having an asterisk next to the achievement. The difference is, completing a map can take up to few days(and that’s if you’re in a hurry) while jumping puzzles can take up to 30 minutes tops. It’s probably not the best idea to call people mentally ill that enjoy something other than what you do. If we’re talking about rewards though, tequatl and wurm could use some nice precursor drop rate increases. To see every corner of the game’s stunning artwork, and to get a gold star by your name. Additionally, couldn’t it be at least 2 Transmutation Charges or Black Lion Chest Key? If you don’t think that better rewards would make the exploration better, then how about at least altering them for something you couldn’t get in your previous completion? I map completed ~15 times core Tyria ; here are my tips : You can skip heart interactible animations by swapping weapon. I’m glad that so many of you are “okay” with it…which makes absolutely no sense to me, but that’s alright…but I’m not, and I’d be happy if they did something about it. You can just get them from completing the map! That way you can use it for events on maps you haven't completed. I didn’t find the rewards lacking. And LOL to the guy who thinks the star is lame because you can’t see it yourself. Map completionists can utilize the optimized map completion routes to clear an area in the most efficient manner. I know that individual map completion … net you a significant amount of achievement points. It doesn’t matter if it’s in MMORPG or in a single player game. Then there are yet others that do it because they don’t mind doing it and because they want the bonus for completing it. Those could be rewarded individually with better things. The only problem I have with the map rewards are getting lvl 76 exotics for a lvl 80 zone. I don’t really find enjoyment in completing all hearts/vistas/skillpoints etc. RANGER PETS LOCATIONS Pet locations, skills and general attributes. Everyone has their favorite parts of the game. World completion information is maintained for each character in your account. simultaneously. - Coins (amount scales with the level of the area), CRAFTING MATERIALS Find map locations for crafting materials: LATEST PATCH NOTES Find out what GW2 developers have changed. I play in plenty of single player games but I’m not one of those people who spends 4 hours looking for random pieces on various maps in order to get an achievement. You still gain progress for any interactible that gives progress at the start of the animation (90% of them at least). Is the shiny star only on the char who completes it or is it for all characters? I agree with these two statements as well; however, simply adding “more rewards” isn’t necessarily the way to go. When i start a new character i still always do Hoelbrak, Wayfarer Foothills and The most prestigious and useful ones like Griffon, Skyscale, and Roller Beetle require a lot of time, effort, and even gold to collect. Another “there are people who don’t like it and would feel pressured” argument Vayne? Totally. Finding out all we got were 2 gifts that went towards a Legendary, I just silently exited the game in complete shock, as I had tried to avoid looking ahead of time what the reward would be. There are plenty of things to choose from too. I like exploring maps, but I probably won’t enjoy it much a second time. GW2. I just can't bring myself to transfer servers just to finish the map. Ever. Even if it doesn’t require much skill or time to achieve map completion, but can be “fun” and profitable to take your time and do events etc. I don’t think I’m the only one who thinks that map completion reward isn’t really worth it. All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel. I really so often think i should complete more maps .. get more WPs .. but then Now, in order for me to try again, I need some kind of reward that is worth my time. All of these need to be kept in mind when you consider what you “get” from clearing a zone, not just the bonus pop up once you hit 100%. witness the beauty of maps. If they drop more often, they become less exclusive, their prices will plummet, suddenly the path won’t be rewarding anymore. And guess what? Probably helps that I don’t rush it though, just take my time strolling around and getting distracted by mobs/events/whatever. Stop the skritt from stealing Vanguard equipment . A gold star (which is invisible to you so you have to ask someone else if it’s there) More gold? Yes OP, that is your right. ... What I found really helpful for getting those last few missing spots was to use the gw2 wiki zone maps. I suggest to increase the experience gained at least to 50% of the current level. Let’s get back on topic for Tyria Map Completion. In many older titles, it used to be the promised land - the grand prize waiting for the most persistent players at the end of the grueling grind. The experience alone is several events-worth, the money, where the first few maps are concerned, are easily more than what you'd earn from all the heart quests and the items are surprisingly useful. For me I prefer gw2 over any other mmo because I like the way this game is designed and it's different to other mmo I came back to this game again mid last year and haven't missed a day since logging in GW2 is a simple and rich game, VERY friendly to newcomers. The reward for 100% is a disaster, that much is true. I’ve earned and spent 100g in the past two weeks just by casually completing a couple of maps every few days. We are not talking about a Dynamis event here that take from 5-30 minutes. “A way to make map completion fun for more people”. If you don't like hearts, you can get all POIs, vistas, waypoints first. I'm hoping we get green at reset. And while it might be worth it in high level areas (Level 70+), it’s not really that rewarding otherwise. Only the first time did I get satisfaction. It would never be rewarding enough for them. A complete guide for new players on how to level your characters to 80 and get your equipment while doing it. That’s why the rewards are set the way they’re set. Same here for me. (edited 2014-10-13 15:04:02 by Hybarf Tics.2048). ". I have bad news for you, that’s 90% of this community. Totally /flex worthy. Cantha for example could give you a Precursor recipe. 2 gifts of exploration (which you’ll never use unless you make a Legendary) You can probably get more things by just blindly grinding on Dry Top for 20 minutes. Personally I’m closing in on my 6th yellow (gold) star (8% to go), and I still enjoy taking my characters out into the world and going all over places I haven’t been to in a while. On top of the actually valuable things you can get for each zone, since even low-level materials can fetch a nice price (linen scraps…). Does that mean that they enjoy exploring itself? A way to make map completion fun for more people is good. The Quest for Map Completion. Making something more profitable (when it’s already profitable to many), just because it’s not profitable to a few people is a bad way to run a railroad. You get I never know what I’m going to get, and mats are always good. These both include a progress bar displaying the percentage completed. People want dungeons, particularly hard dungeons to be more rewarding than they are, but from experience, I know people in other games who hated raiding but ended up raiding because it was the only way to get better gear. I just want to get some enjoyment out of completing a map, it isn’t much to ask, is it? They must not play single player games, like ever. Apparently it’s just me. You will have to go back and grab any waypoints in a completed zone if you haven't gotten world completion.--Relyk ~ talk < 02:59, 4 June 2013 (UTC) Account or character based? [Group Event] Draw out and defeat the giant Branded griffon . That’s pretty much the way the whole game is set up. Event – NPC that collects event item. I’d rather map-explore than run the world boss train or farm Dry Top events any day. Are you honestly going to use it for everything that comes up on the forums these days? GW2 INTERACTIVE MAPS Maps of pois, waypoints, vistas, skills and more. There are a bunch of people who hate Jumping Puzzles and Platforming… and they would love a better reward for doing them (some you have to do for map completion also). again the greedy little farmer in me tells me that it is simply not worth the time Map Completion If you havn’t completed Lion’s Arch map exploration yet, … -crafting mats, either gathered or from killing random stuff as you flit from PoI to SP to Vista, potentially profitable in middle-high level areas Not that I’ll necessarily use those particular skins, but more options = woo hoo. 4. Escort the Royal Messanger to Summit Peak. It also deserves to be well rewarded. If here they fall they shall live on when ever you cry “For Ascalon!”, Joran Blackgear – Engineer – EU | Juras Blackpowder – Engineer – NA. The rewards are quite valuable for the effort you actually have to put in…, I love it when you pver’s come to wvw looking for map, the feels i get when i gank you and you pt me. YMMV of course, but I’m working on my seventh map clear and still enjoying it a lot. Click a section of map to zoom in. For those whining about having to craft a legendary you are crafting for all those special effect you like and crave so much, with Ascended they don’t. Now everyone can get their legendaries without the frustration! The Character selection screen displays the percentage world completion for each character. Leave a comment below with your thoughts. In a way, it makes the endgame even more important, since more players spend more time in the most challenging game locations and instances. Problem here is, map completion is 1 time per character, and only gives you FIVE currency per character for the harder to get currencies, which is just baffling because it gives 25 per character for the other maps. third also at least over 60% .. but may latest chars are around 20%. I mean, seriously? O…kay? The other 3 times (still have 4 more after that) were only done to give me something to do while playing other toons (other than feeling of playing some other style/class). In personal story in the beginning you are often given a choice between 2 things. I think the elementalist would fit a battlemage type figure though they only wear light armour. Queensdale .. and thats it. Resident Disgruntled, Coffee-drinking Charr. As Vayne has pointed out, it’s not like you don’t get anything from the zone until you’re done. … Or should I go back at a later date? Then people will come to the forum and open threads about how grindy the game is. Completing maps also gives 2 pieces of gear (which are usually meh), and a stack of 40 of a certain material. Other things you get: I wish they’d add another use for them. You get the xp from exploring. XD ... GW2 Map Completion TacO Marker Pack – The COMPLETE Edition By: juoleg. (edited 2014-10-13 09:00:34 by Yoroiookami.3485), You forgot to add that when you are completely done with all maps you’ll get Map Completion (when completing maps, hover over the map title to see what the current map reward is for completing events, sometimes they give unidentified dyes which makes staying a bit longer to get the reward on that map worth it. Videos and more information past the jump. […] Now for the twist. Wow you must be real good killing those PvE’rs that are looking for POIs/SPs. Giving more XP for map completion, when you consider every vista, POI and heart gives you XP already would make map completion over-rewarding. Those who have completed the hearts could receive their prizes from an asura standing in divinity or w/e. Once is enough for me. Would be nice to actually get lvl 80 rewards for any zone that is up to lvl 80 since the chances of you actually being level 80 are fairly high. The community cries out for more elaborate encounters, we get them, the community does not really do them because it’s not rewarding. Pig Iron Quarry - 10AP. Quit being a spoiled brat. Ofc this cannot be achieved by elementalists and too bothersome for engies (need to equip a kit and … I mean, they almost know that they are engaging in a fight while looking at their map. Join party with someone and get them to target you :p. The number of complaints you see on this forum doesn’t necessarily represent anything except the number of the complaints on this forum. A month after release it just sucks. And even then the fact that a level 80 can do lower level maps and get abysmal rewards make it an incredibly boring and obnoxious process. GW2 will be removing world vs world maps from the world completion requirement. Just sayin’……. You don’t feel forced to do it and like you pointed out, apart from legendaries there is no need for it. “More content is good.” They're all in green server territory! I have 8 of them on my bank collecting dust xD, Ya, the reward was a bit meh… If someday I get lucky enough to get a precursor drop I will get my legendary though (got all other stuff done for it). You can also turn off events or turn it off completely or something. Yes, in case you need this: https://wiki.guildwars2.com/wiki/Gift_of_Exploration. There are people who really don’t like map completing who would feel pressured to if you made the rewards so vast. I'm guessing it's just on that particular character but just wanted to make sure. Any part of the game is not profitable though once compared to farming which is why I don’t believe farming should be the norm. There are some options for it. What’s wrong with you people??? Sounds to me like you have a case of "little emperor syndrone “more more more”. I rather enjoyed that. You know what you get when you fully explore Skyrim (which can take longer than GW2 completion)? For yet others, they could give a crap less about the reward itself since the actual act of clearing the map is what they find enjoyable. -a nice and relaxing way to spend the evening If you are just looking for rewards, there are better methods in the game. Upon completeing every task and Skill Challenge, and finding every Waypoint, Point of Interest and Vista for an area, you are awarded with experience, coin, At the end of the day, if you don’t feel like something is even remotely fun to do, then no reward in this world will make it feel like it’s not a chore. If that was the case, judging by the amount of negative posts I see on these forums – no one would play the game.
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